Kickstarter vision[ | ]
From the Kickstarter description:
- "Reinvention of Populous"
- "Global co-operation"
- "Power, growth and scope of Populous"
- "Detailed construction and multiplayer excitement of Dungeon Keeper"
- "Intuitive interface and technical innovation of Black & White"
- "Watch hundreds of followers live out their lives with dynamic and captivating behaviour"
- "You will confront other gods"
- "Half a living sandbox world, half a strategy game"
- "Wreak havoc via natural disasters"
- "Defeat armies of other gods"
- "Single player"
- "Multiplayer"
- "Cross-platform gameplay"
- "Sandbox worlds"
- "Strategic battles"
- "Living populations"
- "The power to create, change and destroy the very structure of the world"
- "An essential part of Godus is single player"
- "A living world, unique and detailed"
- "A world you influence, whether good or evil"
- "Easy to learn, but immensely deep"
- "Engage in pitched battles with other gods and their cults"
- "It's a multiplayer power-struggle the way it should be"
- "Godus draws on the cunning battle-psychology of Dungeon Keeper"
- "[Godus draws on] the living, changing world of Black & White"
- "[Godus draws on] the instinctive, satisfying gameplay of Populous"