Goals[edit | edit source]
The campaign ended on December 21, 2012, raising nearly £541,000 in total. The funding goals are listed below.
|£450,000||The minimum amount needed to fund development||Achieved|
|£460,000||Three additional single and multiplayer game modes||Achieved|
|£475,000||Begin your own sect: A deep social and competitive feature||Achieved|
|£485,000||James Leach writes game story||Achieved|
|£500,000||Multiplayer cooperative mode, possession mode, and first-person world crafting||Achieved|
|£550,000||Ouya version||Not achieved|