Funding goals

From GODUS Wiki
Jump to: navigation, search

The developers of Project GODUS have decided to fund its development through crowdfunding, which is essentially requesting contributions from the eventual players of the game.

Goals[edit | edit source]

The campaign was conducted through Kickstarter with a smaller amount raised through Paypal] donations.

The campaign ended on December 21, 2012, raising nearly £541,000 in total. The funding goals are listed below.

£450,000 The minimum amount needed to fund development Achieved
£460,000 Three additional single and multiplayer game modes Achieved
£475,000 Begin your own sect: A deep social and competitive feature Achieved
£485,000 James Leach writes game story Achieved
£500,000 Multiplayer cooperative mode, possession mode, and first-person world crafting Achieved
£525,000 Linux version Achieved
£550,000 Ouya version Not achieved