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==Acquisition and unlocking== |
==Acquisition and unlocking== |
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− | The card is acquired |
+ | The card is acquired upon winning the first battle in the [[Mount of the Gods]] event.. |
Unlocking this card requires: |
Unlocking this card requires: |
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− | * |
+ | * 4 [[Candle]] |
* 2 [[Kindling]] |
* 2 [[Kindling]] |
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* 2 [[Animal Furs]] |
* 2 [[Animal Furs]] |
Revision as of 06:14, 5 October 2013
Type: | Science Card |
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Number: | 15 |
Period: | Growth Period |
Calendar is a Growth Period Science Card that enables a day/night cycle in the game.
Acquisition and unlocking
The card is acquired upon winning the first battle in the Mount of the Gods event..
Unlocking this card requires:
- 4 Candle
- 2 Kindling
- 2 Animal Furs
Card text
Now that your followers understand time, they will form routines for different times of day and night.
Details
Effect: Day/Night Cycle unlocked in Homeworld
Leads to: ???
Description:
In many early civilizations calendar systems were developed. The Sumerian calendar (c 2000 BC) based on 12 lunar months of 29 or 30 days is considered the origin of todays Gregorian calendar. The first recorded calendar was a lunar calendar in Aberdeenshire, Scotland dating from around 8000 BC.
Notes
It is not clear if this has any effect beyond the obvious visual day/night cycle that begins after unlocking this card.