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Resources are used to progress your civilization. As your villages continue to expand, your Followers will require resources to continue to build Abodes, and the specialty building used to create these resources are needed to unlock certain Advance Cards.

Wheat Wheat[ | ]

Wheat
Type: {{{type}}}
Number: {{{number}}}
Unlocked With: Farm and Civilize
Harvested By: Farmers
Period: {{{period}}}
Cost: {{{cost}}}
FarmerPortrait

Farmers collect wheat

CropAmount

A bar at the bottom left shows you how much wheat you have

Production[ | ]

Wheat is collected by FarmersFarmer and is used to feed members of your civilization. Farmers are spawned from Farming Settlements and Farming Villages and are used to create fieldsField on empty Plots.

Calling a farmer from a settlement is the same as calling a follower from an abode. A farmer will find a plot within the radius of the settlement and begin constructing a field.

The construction times for fields are very quick (<1 minute) and the farmers will immediately begin growing wheatWheat from the fields once they are constructed.

Once the wheat is fully grown, the field will turn light brown and a wheat stock icon will appear above the field. Clicking on this will give you the wheat and the growing of the field will begin again.

Using the god power Rain of Purity will speed up the rate at which your crops grow in a field while it is being focused on.

FinishedCrop


An Icon will appear to tell you when the crops are ready to harvest.

CropEffective


Surrounding your settlement with fields is the most effective way to produce wheat.

RainOfPurityCrops


Rain of purity is a great way to get wheat fast!

Rank Name Size Wheat Yield Growth Time
1 Small Wheat Field 1 1 Wheat 2h
2 Wheat Field 2 2 Wheat 3h
3 Medium Wheat Field 3 4 Wheat 5h
4 Large Wheat Field 4 8 Wheat 6h
5 Wheat Plain 6 16 Wheat 8h

Usage[ | ]

Wheat is critically important for growing your civilization. New Abodes will require wheat to be built once wheat has been introduced to the player. Wheat can also be used to supercharge your Followers by giving them extended stamina and speed (This costs 1 Wheat.)

BoostFollower

Followers can be supercharged to do tasks more quickly.

PlotWheatRequirement


Future abodes will require wheat to build.

Plot Size Wheat required to build Workers Allowed
1 1 Wheat 1 Builder
2 2 Wheat 3 Builder
3 6 Wheat 7 Builder
3 (Mountain) 12 Wheat 10 Builder

Ore Ore[ | ]

Production[ | ]

Ore
Type: {{{type}}}
Number: {{{number}}}
Unlocked With: Ore Miners
Harvested By: Miners
Period: {{{period}}}
Cost: {{{cost}}}
MinerPortrait

Miners collect ore

Ore is collected by MinersMiner and is used to repair large beacons (as well as the Ark.) Miners are spawned from both Mining Settlements and Mining Villages and they are used to create minesMine on empty Plots.

Calling a miner from a settlement is the same as calling any follower from an abode. A miner will find a plot within the radius of the settlement and begin constructing a mine.

The construction times for mines are very quick (about 10 seconds) and the miners will immediately begin harvesting oreOre from the mines once they are constructed.

When the ore has been fully grown the mine a rock icon will appear above the mine; clicking on this will give you the ore, and the excavation of the mine will begin again.

FinishedMine


An Icon will appear to tell you when the mine is ready to collect.

MineEffective


Surrounding your settlement with mines is the most effective way to produce ore.

Rank Name Ore Yield Excavation Time
1 Small Mine 1 Ore 18h
2 Mine 2 Ore 18h
3 Medium Mine 4 Ore 18h
4 Large Mine 6 Ore 18h
5 Huge Mine 8 Ore 15h 2m
6 Really Huge Mine 16 Ore 14h 2m

Usage[ | ]

Ore is critically important for advancing your civilization; it is required to build Reinforced Beacons.

Miners can also be used to mine for Gems once the Mine for Gems card has been unlocked.

GemVein

Gem veins flow at the bottom of Mountains

ReinforcedBeaconConstruction


Reinforced beacons require the ore you collect.

Trade[ | ]

Trade Goods
Type: {{{type}}}
Number: {{{number}}}
Unlocked With: Not implemented
Harvested By: Caravan
Period: {{{period}}}
Cost: {{{cost}}}
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